﻿using System;
using System.Collections.Generic;
using System.Text;

namespace Skill.Framework.UI
{
    /// <summary>
    /// Specifies the display state of an element.
    /// </summary>
    public enum Visibility
    {
        /// <summary>
        /// Display the element.
        /// </summary>
        Visible = 0,
        /// <summary>
        /// Do not display the element, but reserve space for the element in layout.
        /// </summary>
        Hidden = 1,
        /// <summary>
        /// Do not display the element, and do not reserve space for it in layout.
        /// </summary>
        Collapsed = 2,
    }
}
